⚔️Weapons
Weapon Elements
Equip
Characters can equip weapons. All weapons have a required level that a character must reach, in order to equip them.
Rarity
Common – Uncommon – Rare. Epic and legendary will be included later as more powerful weapons.
Damage
This is the basic stat for every weapon. It is added to the basic damage of the character.
Type
Weapons have a type, melee and ranged. Melee weapons are more muscle/speed oriented, while Ranged weapons are more brains oriented.
Attack Speed
Weapons have an attack speed (4 types: slow, normal, fast, and very fast / 2 more will be included: very slow and ooga fast). A weapon’s attack speed is influencing the attack speed of the character, either positively or negatively. Normal attack speed has no effect on a wildman’s attack or movement speed.
Positive attack speed does not count as movement speed. Slow attack speed decreases wildman's both attack and movement speed:
Slow: -10% attack speed and -1 movement speed
Normal: no effect
Fast: +10% attack speed
Very fast: +20% attack speed
Weapon Effects
Weapons may have none, 1 or 2 effects in battle, usually with % that something occurs, for example stun, critical damage, or block damage. Epic and Legendary may have up to 3 or 4 effects.
Released Weapons Examples

Rarity values
Common = Base value
Uncommon = Base value +20%
Rare = Base value +40%
Epic = Base value +60%
Legendary = Base value +100%
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