⚔️Weapons

Weapon Elements

  • Equip

Characters can equip weapons. All weapons have a required level that a character must reach, in order to equip them.

  • Rarity

Common – Uncommon – Rare. Epic and legendary will be included later as more powerful weapons.

  • Damage

This is the basic stat for every weapon. It is added to the basic damage of the character.

  • Type

Weapons have a type, melee and ranged. Melee weapons are more muscle/speed oriented, while Ranged weapons are more brains oriented.

  • Attack Speed

Weapons have an attack speed (4 types: slow, normal, fast, and very fast / 2 more will be included: very slow and ooga fast). A weapon’s attack speed is influencing the attack speed of the character, either positively or negatively. Normal attack speed has no effect on a wildman’s attack or movement speed.

Positive attack speed does not count as movement speed. Slow attack speed decreases wildman's both attack and movement speed:

Slow: -10% attack speed and -1 movement speed

Normal: no effect

Fast: +10% attack speed

Very fast: +20% attack speed

  • Weapon Effects

Weapons may have none, 1 or 2 effects in battle, usually with % that something occurs, for example stun, critical damage, or block damage. Epic and Legendary may have up to 3 or 4 effects.

Released Weapons Examples

Rarity values

Common = Base value

Uncommon = Base value +20%

Rare = Base value +40%

Epic = Base value +60%

Legendary = Base value +100%

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